Roulette Arbitrage Betting
Arbitrage betting occurs when you spread around your stake by wagering on all possible outcomes of an event with odds that guarantee you make profit no matter what the final result will be. Betting arbitrage is a popular sports wagering technique used by plenty of professionals, but it can be a bit confusing to understand at first. When gamblers here that it’s wagering on all the possible positions for a specific match, they wonder how that’s possible and why anyone would want to do so in the first place.
- Roulette Arbitrage Betting Sites
- Roulette Arbitrage Betting Strategy
- Roulette Arbitrage Betting Definition
- Roulette Arbitrage Betting Rules
RANDOM NUMBER GENERATED ROULETTE
1. Introduction to single zero roulette
Single zero roulette is played by spinning a ball on a round wheel with thirty seven numbered slots. The object of the game is to predict where the ball will come to rest in the spinning wheel. There are 37 individually numbered sections in the wheel, labelled with the numbers 0-36. Bets can be placed on any one of these 37 numbers or on various groups of numbers displayed on the table. By predicting the right number, you earn a return on your bet. The size of the payoff depends on how the bet was placed.
Roulette Arbitrage Betting Sites
Over a long period of time, the game is likely to average a return to the player of 97.98% of the total bets made.
You can make each trade or bet quickly, but in between making those bets or trades you should have access to a computer running arbitrage software that will tell you of each arbitrage opportunity. No lose betting opportunities (or “arbs”) sometimes only exist for up to 10 minutes until the odds change and the opportunity has disappeared.
2. Participation instructions
The Player's chips are stacked by denomination at the bottom left of the game window. To place a bet, the Player must move the cursor to the pictures of the chips and left-click the chip value that they want to use. The Player must then move the cursor to the positions on the table layout that they want to place bets and left-click in each of those positions. The system will not let the Player place a chip unless it is a valid bet position. Chips will automatically appear underneath the cursor. The bet amount will also appear at the top of the window. Each left-click with the cursor in the same position will increase the bet by one chip of the same value, up to the maximum bet for that position.
If the Player wants to change to a different chip value, they must move the cursor back to the pictures of the chips at the lower left corner of the game window on the screen and left-click on the new chip value that they want to use. Then move the cursor back to the table layout and left-click as before to place bets.
To replace the same bets as made for the previous spin, left-click the same BETS button. To remove all bets from the table layout, left-click the CLEAR BETS button.
3. Bet Options
Depending on where the Player chooses to place their chips, they can bet on anywhere from one to eighteen numbers with a single bet.
The Player can place eight different kinds of bets on the Single Player European Roulette table. Each type of bet covers a certain range of numbers, and each type has its own payoff rate. The short lines of three numbers each are called rows on the Board, while the longer lines, each holding twelve, are called Columns. The first five types of bets are all made on the numbered space or on the lines between them and are called Inside Bets, while the last three types are made on the special boxes located around the edge of the Board and are called Outside Bets. These bets are tabulated below:
The table is laid out in a 12 x 3 grid that includes all of the 36 red and black numbers that appear on the wheel, together with 0 at the top of the layout. The Player can place chips in any of the betting positions as described below.
A Straight-Up bet is a bet on one selected number winning. There are 37 possible Straight-Up bets. The bet is placed within the square of any specific number. If the ball comes to rest in that number in the wheel, this bet wins. If the ball comes to rest in any other number in the wheel, this bet loses.
A Split bet is a bet on one of two selected numbers winning. There are 60 possible Split bets. The numbers must be adjacent on the table layout, and not on a diagonal. The bet is placed on a line that borders the square of any two adjacent numbers. If the ball comes to rest in either of the two numbers, this bet wins. If the ball comes to rest in any other number in the wheel, this bet loses.
Roulette Arbitrage Betting Strategy
A Street bet is a bet on one of three selected numbers winning. There are 12 possible Street bets. The numbers must lie in a row across the table layout. The bet is placed on the line to the left of the row of numbers. If the ball comes to rest in any of these three numbers, this bet wins. If the ball comes to rest in any other number in the wheel, this bet loses.
A Corner bet is a bet on one of four selected numbers winning. There are 22 possible Corner bets. The numbers must share one corner of the table layout. The bet is placed at the intersection of all four numbers. If the ball comes to rest in any of these four numbers, this bet wins. If the ball comes to rest in any other number in the wheel, this bet loses.
A Zero Section bet is a bet on one of four particular numbers winning. There is only 1 Zero section bet. These numbers are 0,1,2,3. The bet is placed at the left intersection of all four numbers. If the ball comes to rest in any of these four numbers, this bet wins. If the ball comes to rest in any other number in the wheel, this bet loses.
A Zero Corner bet is a bet on one of three particular numbers winning. There are two Zero corner bets. These are 0,1,2, and 0,2,3. The bet is placed at the intersection of all three number. If the ball comes to rest in any of these three numbers, this bet wins. If the ball comes to rest in any other number in the wheel, this bet loses.
A Six Line bet is a bet on one of six selected numbers winning. There are 11 possible Six Line bets. The numbers must lie in two adjacent rows across the table layout. The bet is placed on the line to the left and between the two rows of numbers. If the ball comes to rest in any of these six numbers, this bet wins. If the ball comes to rest in any other number in the wheel, this bet loses.
A Column bet is a bet on one of twelve selected numbers winning. There are 3 possible Column bets. The numbers must all lie in one of the three columns down the table layout. The bet is placed in the box provided at the bottom of the layout. If the ball comes to rest in any of these twelve numbers, this bet wins. For any other number in the wheel, this bet loses.
A Dozen bet is a bet on one of twelve selected numbers winning. There are 3 possible Dozen bets. The numbers must all lie in one of the three Dozens regions on the table layout. The bet is placed in the box provided to the left of the layout. If the ball comes to rest in any of these twelve numbers, this bet wins. For any other number in the wheel, this bet loses.
An Even Chance bet is a bet on one of eighteen selected numbers winning. There are 6 possible Even Chance bets. The bet is placed in the box provided to the left of the layout. If the ball comes to rest in:
- Any number between 1 and 18, the 1 to 18 bet wins.
- Any even number, the even bet wins.
- Any red number, the red bet wins.
- Any black number, the black bet wins.
- Any odd number, the odd bet wins.
- Any number between 19 and 36, the 19 to 36 bet wins.
- If the ball lands on zero, the zero rule applies.
- In any other event, these bets lose.
4. Zero Rule
Wagers on red, black, odd, even, 1 to 18, and 19 to 36 shall lose if the roulette ball comes to rest in the compartment marked zero (0).
Roulette Arbitrage Betting Definition
5. Payout Odds
Type of Bet | Description | Payout Odds |
---|---|---|
Red | Covers any red number. | 1 to 1 |
Black | Covers any black number. | 1 to 1 |
Even | Covers any even number. | 1 to 1 |
Odd | Covers any odd number. | 1 to 1 |
Low | Covers numbers 1-18. | 1 to 1 |
High | Covers numbers 19-36. | 1 to 1 |
First Dozen | Covers numbers 1-12. | 2 to 1 |
Second Dozen | Covers numbers 13-24. | 2 to 1 |
Third Dozen | Covers numbers 25-36. | 2 to 1 |
Column Inside Bets | Covers 12 numbers in any of the 3 columns. | 2 to 1 |
Straight-Up | Covers any single number including 0. | 35 to 1 |
Split | Covers any 2 adjacent numbers on the table | 17 to 1 |
Street | Covers any 3 numbers in a line across the table | 11 to 1 |
Corner | Covers any 4 adjacent numbers on the table. | 8 to 1 |
Six Line | Covers any block on 6 adjacent numbers on the table. | 5 to 1 |
Zero Section | Covers a bet on one of four particular numbers winning. There is only 1 zero section bet. These numbers are 0,1,2,3. | 8 to 1 |
Zero Corner | Covers a bet on one of three particular numbers winning. There are two zero corner bets. These are 0,1,2 and 0,2,3. | 11 to 1 |
6. Maximum and Minimum Bets
The maximum and minimum bet limits will only be displayed within the Gaming Rules Menu of this Game after the Player has logged in.
7. Commencing wheel spin and result indication
When all of the Player's bets have been placed, left-click on the SPIN button to commence play. All bets are now final, and no more bets can be placed. The system will automatically start the ball spinning in the wheel.
Roulette Arbitrage Betting Rules
The Roulette ball will complete its rotation around the wheel track and come to rest in a randomly selected number. The system will show the winning number and all winning bets will be highlighted on the table layout. All losing bets will be collected and all winning bets paid. If a bet is a winner, the Player's winnings will be posted to the Player's credit balance and updated in the credits display upon selecting their next game or upon returning to the Lobby.
When the spin is finished, all winning bets remain on the table layout ready for the next spin. The NEW GAME button in the game window on the Player's screen will illuminate. Left-click on this button to begin the next game.
The history of the previous winning numbers is displayed in a table above the game menu. There are three different coloured numbers in the history table. The Yellow coloured numbers mean that they belong to the Black set of numbers. The Red coloured numbers mean they belong to the Red set of numbers and the Green coloured number is '0'.
Once a spin is complete, the winning number will be noted on the table with a marker. Winning bets will have a marker chip placed on top of them.